Gamesindustry International journalists interrogated the executive producer The Witcher 3: Wild Hunt John Mamais (John Mamais). They wanted to have more interesting information about the game from him. John did not provide much resistance and described the subtleties of the production process in detail. From a voluminous interview published on the Gamesindustry website, we tried to highlight the most important points.
Everyone has long known that https://luckyhavencasino.co.uk/games/ Wild Hunt created for computers and consoles of a new generation. The project was taken as the basis of the project from Assassins of Kings and how it was pumped. Moreover, if during the development The Witcher 2 One team from several programmers was darkened over the engine, now their number has increased to 15 people. The authors strive to create a marvelous open world free from the subtitle, and with the latest editors of Red Engine they will probably succeed. Now there is an active work on the PC version of the game-to the Xbox One and PlayStation 4 Development 4 Development hands have not yet reached. But when they reach, porting to the console should pass easily and at ease-a friend of the X86-architecture for this in every possible way.
However, do not forget that no matter how technological engine is, this is nothing more than a tool. To make the game good, it is important to show a rational approach to the implementation of design solutions.
“When we just started developing Wild Hunt, We had a huge list of features that we wanted to implement, ”said Mamais. – But before that we still decided to analyze them properly. At first, the most important, but not too complicated elements were selected. It was from them that we started. At the same time, I had to abandon several really cool ideas, because there would be too many resources for their implementation.
I do not want to go into details, I will only say that we have plans to have several more cool things that we want to embody in The Witcher 3. However, every day we have more and more doubts. I am that when you do not adhere to a certain plan and try to do too much, you can eventually get a very mediocre game. You need to always try to highlight the most important thing and do it right. ".